RPG Stack by the numbers
A live look at what players and game masters are building here, how the platform is holding up, and what's new. Updated hourly.
Community
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Players over time
1,160Characters over time
385At the table
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Status
Checked daily. Last checked Aug 28.
Latest changes
Full changelogSee the build before you pick it
Starting a character from one of our ready-made builds used to mean clicking a name and hoping. Now every build is a card you can open: the full starting sheet, laid out the way your system's sheet is, with every attribute, skill and choice it fills in. Like it? Take it, and change anything you want. The build guide pages show the same sheet, so you can read a Netrunner or a Brujah brawler start to finish before you even sign in. The three creation modes got the same treatment: each one now has a "See what it looks like" preview, so you can read the actual questions Story mode will ask, or the exact sections Guided creation walks you through, before you commit to one.
The dice roller knows your character
Pick a character in the dice roller and you get their rolls, not a blank field: Brawl, Stealth, Persuasion and the rest, each already built from that character's own attributes and skills. Tap one and it fills the pool. The rolls come from each game's own definitions, so Vampire counts hunger dice, Daggerheart rolls Hope and Fear, and D&D applies the right modifier. If a sheet is still empty the roller says so instead of quietly rolling nothing, and you can always type a pool by hand.
Campaigns have a dice table
Every campaign now has a Dice tab: one shared table where the whole party rolls and one log everybody sees. Rolls made at the table, in a scene, or from a character sheet all land in the same place, so nobody has to read out their result twice. Vampire rolls resolve properly (hunger dice, messy criticals, bestial failures), every other system uses its own dice, and free notation still works for anything else. GMs can roll hidden when the players are not supposed to know.
Solo play, smarter dice and a real home
The AI game master now rolls your game's actual dice system, not a one-size-fits-all die: D&D rolls a d20 versus a DC, Vampire and Werewolf roll d10 success pools, Call of Cthulhu rolls d100 under your skill, Cyberpunk RED rolls a d10 versus a DV, Daggerheart its 2d12, and so on, each difficulty tuned to that system. Every roll card now tells you which system resolved it. Playing a numberless freeform character? The GM sizes each roll to who your character actually is. You also get a proper Solo play home page (jump back into any past session), a world-and-setting picker so a freeform character has a world to live in, scenes that name themselves instead of "Opening scene", and the option to connect a session to a campaign so the GM knows its story. Solo play never touches campaign XP or canon.