RPG Stack by the numbers
A live look at what players and game masters are building here, how the platform is holding up, and what's new. Updated hourly.
Community
Growth
Players over time
1,516Characters over time
520At the table
Most popular systems
Status
Checked daily. Last checked Oct 12.
Latest changes
Full changelogPortraits stay on your character
A portrait you generate for a character now lands on the character right away. In the portrait editor, a new image waits for you to tap Use as portrait, so a regenerate never replaces a face you already like.
Save your character now, finish it later
You can now save a character before every point is spent, even without an account. The last step lists what is still open, and once you sign up the character is in your library, ready to finish whenever you like.
A sharper solo game master
Your solo game master now remembers your earlier scenes on every turn, keeps the facts of a story straight, and stops repeating its favorite phrases. Characters you meet stay who they were from one scene to the next. Dice rolls the GM asks for no longer use up one of your turns. Openings are shorter and end on a moment where you choose what happens. Tap a suggestion to play it right away, or tap the pencil to tweak it first. When a scene ends you see its recap at once, and if your credits run low the GM wraps up while you can still start the next scene.
Solo play scenes now build to an ending
Your solo game master now paces every scene like a session: it sets the stakes, raises them, forces the big moment, and closes the scene with a proper ending instead of letting it drift. Each ending comes with a recap and a teaser for what comes next, and the next scene opens on that thread. If your credits run low, the GM wraps the scene up so your story never stops mid-sentence. The turn counter is quieter too, and if you step away from a story for a day we send one short email with where you left off.