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RPG Stack by the numbers

A live look at what players and game masters are building here, how the platform is holding up, and what's new. Updated hourly.

Community

Players & GMs
1,516
Characters created
520
Campaigns
199

Growth

Players over time

1,516
Sep 2025Oct 2026

Characters over time

520
Sep 2025Oct 2026

At the table

Dice rolled
744
NPCs created
151
Scenes played
79

Most popular systems

Mage M20
104
Freeform
80
Vampire V5
78
Call of Cthulhu 7e
70
Cyberpunk RED
53
Hunter H5
45

Status

All systems operational

Checked daily. Last checked Oct 12.

90.3%
uptime · last 30 days

Latest changes

Full changelog
What's New
4 new
Recent features you might love

Portraits stay on your character

New

A portrait you generate for a character now lands on the character right away. In the portrait editor, a new image waits for you to tap Use as portrait, so a regenerate never replaces a face you already like.

Improvement
Oct 10, 2026

Save your character now, finish it later

New

You can now save a character before every point is spent, even without an account. The last step lists what is still open, and once you sign up the character is in your library, ready to finish whenever you like.

Improvement
Oct 9, 2026

A sharper solo game master

New

Your solo game master now remembers your earlier scenes on every turn, keeps the facts of a story straight, and stops repeating its favorite phrases. Characters you meet stay who they were from one scene to the next. Dice rolls the GM asks for no longer use up one of your turns. Openings are shorter and end on a moment where you choose what happens. Tap a suggestion to play it right away, or tap the pencil to tweak it first. When a scene ends you see its recap at once, and if your credits run low the GM wraps up while you can still start the next scene.

Improvement
Oct 2, 2026

Solo play scenes now build to an ending

New

Your solo game master now paces every scene like a session: it sets the stakes, raises them, forces the big moment, and closes the scene with a proper ending instead of letting it drift. Each ending comes with a recap and a teaser for what comes next, and the next scene opens on that thread. If your credits run low, the GM wraps the scene up so your story never stops mid-sentence. The turn counter is quieter too, and if you step away from a story for a day we send one short email with where you left off.

New feature
Oct 1, 2026